I’ve finally made the changes mostly live. Three out of the four main sections now use the common template, and the forth (panos) will be soon underway. A new addition with the new design is the projects section, which is actually useful, unlike the previous lab (a jumble of things with no descriptions).
Commenting is not yet re-enabled but old comments have been imported.
If you notice any issues, especially with the photo gallery, let me know via email. tim@timhatch.com
I've got the latest game code online at duckgame-20060505.zip
if you want to give it a try on Windows with DirectX 9.0c or newer. Source is
not included, but will be packaged up once we get everything finalized.
As far as we know, it works on nVidia cards. ATI compatibility is unknown,
as is whether it works under Cedega. If you find that it works under either
of these platforms, send me an email.
I suppose I’ve missed the deadline. I was going to try to unofficially
take part in the May 1 Reboot and unveil a new design I’ve been working on,
but I’d forgotten the number of days in April. Or something.
It’ll be up when it’s ready.
We’ve started on a project at the office last week to transform faculty vitas
into nice reports. To this end, COBA has purchased a license to use something
called Sedona (no link because we dislike it that much). How do we
feel, exactly?
This company’s product is by far the worst database software I’ve ever used.
— Seabass
Did I mention that it only “works” in IE? And even then, it’s
still pretty flaky.